3 Easy steps to make Realistic Materials
There's no such thing as a 'perfect' object. Everything has dings, scuffs and scratch marks.…
Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.
There's no such thing as a 'perfect' object. Everything has dings, scuffs and scratch marks.…
Despite having a dedicated shader, glass can be a notoriously difficult material to get right.…
Jamie writes: In this video we'll be taking a look at the 'Rig Library' extension…
Jamie writes: Big update to the Creature Kitbash addon, with 40 new assets added courtesy…
Jamie writes: Creating eyes is always a pain - specifically creating all the tiny details…
Jamie writes: I'm very happy to announce the 'Creature Kitbash' addon I've been developing for…
Jamie writes: Sharing your art on social media can often be a daunting prospect for…
Jamie writes: G'day Blenderheads, New video up on modelling the Pokemon Clefairy. Heaps of stuff…
Jamie writes: G'day Blenderheads, In this video we'll be creating a realistic version of the…
Jamie writes: G'day Blenderheads, In this video we'll be creating a realistic version of the…