Comments on: Open Source Anatomy https://www.blendernation.com/2021/07/10/open-source-anatomy/ Daily Blender Art, Tutorials, Development and Community News Fri, 10 Nov 2023 03:37:46 +0000 hourly 1 By: Daniel https://www.blendernation.com/2021/07/10/open-source-anatomy/#comment-1261922 Fri, 10 Nov 2023 03:37:46 +0000 https://www.blendernation.com/?p=136790&preview=true&preview_id=136790#comment-1261922 "Website is not linked to domain"

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By: Hemil Shah https://www.blendernation.com/2021/07/10/open-source-anatomy/#comment-1255338 Wed, 27 Sep 2023 19:02:06 +0000 https://www.blendernation.com/?p=136790&preview=true&preview_id=136790#comment-1255338 Hi,

thank you for this amazing project. I wanted to know if it would be possible to modify the project source code to include custom text from a database I am creating for a project? If so, would I need to include a link to the file in __init__.py?
Please advise.

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By: Hemil Shah https://www.blendernation.com/2021/07/10/open-source-anatomy/#comment-1250104 Mon, 28 Aug 2023 21:29:01 +0000 https://www.blendernation.com/?p=136790&preview=true&preview_id=136790#comment-1250104 Is the Z-Anatomy model no longer accessible to the public? I cannot find the model anymore online.

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By: Melodicpinpon https://www.blendernation.com/2021/07/10/open-source-anatomy/#comment-1144306 Thu, 05 May 2022 12:15:08 +0000 https://www.blendernation.com/?p=136790&preview=true&preview_id=136790#comment-1144306 In reply to Subhendu.

Hi Subhendu, sorry for the late answer.

-To take a picture of what you see in through the camera, you can use a 'Viewport Render image' (F12)
-If you want to do more complex things, like using the compositor, there is now a add-on button to sync the render to the viewport, you just need to press it each time before rendering.
See this post:
https://www.linkedin.com/feed/update/urn:li:activity:6907799535427436544

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By: Melodicpinpon https://www.blendernation.com/2021/07/10/open-source-anatomy/#comment-1144302 Thu, 05 May 2022 12:08:07 +0000 https://www.blendernation.com/?p=136790&preview=true&preview_id=136790#comment-1144302 Hi,

To display the definitions like the other objects, just rename the mesh/curve itself as the text.
You can do it activating the 'object's content in the filter of the outliner, or in Properties>Mesh/Curve.

If you create useful content, please consider sharing it through the forum or the linkedin page:
https://www.linkedin.com/company/z-anatomy
Blenderian anatomists are needed.

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By: Curious student https://www.blendernation.com/2021/07/10/open-source-anatomy/#comment-1144102 Thu, 05 May 2022 04:24:59 +0000 https://www.blendernation.com/?p=136790&preview=true&preview_id=136790#comment-1144102 I have been using this system to take notes for anatomy class and I wish to complete by adding some objects. I have had no problem adding objects and adding pages in text editor, but I do not know how to connect the two so the page in text editor appears on its own when clicking on the object. Would someone know what to do? I'm guessing it's python, but i'm unsure which document i'm supposed to be looking at nor the code to use (although I could probably figure it out if I could compare it with what already exists from the other pages). Thank you in advance :)

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By: Subhendu https://www.blendernation.com/2021/07/10/open-source-anatomy/#comment-1016686 Sat, 18 Sep 2021 09:19:47 +0000 https://www.blendernation.com/?p=136790&preview=true&preview_id=136790#comment-1016686 I have deleted all system from collections except the skeletal. But when I render . the muscles is showing. WHy?

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By: Gauthier KERVYN https://www.blendernation.com/2021/07/10/open-source-anatomy/#comment-991422 Tue, 13 Jul 2021 11:22:41 +0000 https://www.blendernation.com/?p=136790&preview=true&preview_id=136790#comment-991422 In reply to WWB.

Yes, the image is an export combining the 'MeasureIt' render image and the regular Render
(The setup has been kept ready to use in the compositing editor).
When the 'MeasureIt' addon is activated in
Edit>Preferences>Addons
the labels of the bones can be seen within the 3D view.
I plan to differenciate the colours of the surfaces/borders/ridges and tubercules at some point.
That is the main reason why I added a preferences file within the zipped file; it goes with a 'Quick preferences' that allows to show/hide the labels of the selected objects only with 'Q+H' (because the 'Q+S' is used to reset the view when the 'Stored view' addon is activated)

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By: WWB https://www.blendernation.com/2021/07/10/open-source-anatomy/#comment-991393 Tue, 13 Jul 2021 10:55:52 +0000 https://www.blendernation.com/?p=136790&preview=true&preview_id=136790#comment-991393 Hello Gauthier. Thank you for sharing this!

In your gallery, there are the images which show the names of the substructures.
https://www.z-anatomy.com/exports?pgid=kqvyv5y3-0814cb54-d6d2-4f37-b2ae-f8d99db9485f

These are very cool. Are these texts from the feature of Z-anatomy or Blender? Or photoshopped after rendering?

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By: Gauthier KERVYN https://www.blendernation.com/2021/07/10/open-source-anatomy/#comment-991389 Tue, 13 Jul 2021 10:50:26 +0000 https://www.blendernation.com/?p=136790&preview=true&preview_id=136790#comment-991389 In reply to Chih-Bin Tseng.

Hi Mr Tseng,

You are right; some changes in the shortcuts have been used for experiments and forgotten; I restored the unnecessary changes as default and the file of the website has been updated.
(Today's update has also much more detailed eyeballs.)

The only important shortcut is the one that gives access to all the collections of the last selected object through a RMB.
It is only a faster way to do a 'Shift+G'>Collections, or 'Shift+G+O'.

The shortcuts can always be changed/restored through
Edit>Preferences>Keymap
and saved/imported/exported through the buttons on the upper right corner of the preferences window.

It is quite easy to see which changes have been made as the sections containing one or several modified shortcut(s) have a 'restore' button; and the particular icons of each modified shortcut allow to restore the default version in one clic.

By the way, I have started a complex armature system but prefered to move on with the anatomical structures. I would be glad if somebody could add its contribution on this part, can send him the armature that I made; and would give him the attribution for it.

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